Totem Pole
Trap Continuous

Totem Pole

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Your opponent cannot target Rock monsters you control with 0 original ATK, with card effects. Once per battle, when an opponent's monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card. If this card has 3 counters, send it to the GY. If you have 3 or more Rock monsters in your GY with 0 ATK and different names from each other: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 9, 2026
53± 6/ 100
Power Score
Intrinsic 55
Deck 51

Totem Pole — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 54.8 · Deck: 51.1 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Floodgate/Control

Why it scores here

Totem Pole is a Continuous Trap with 0 ATK and no material value, so ATK and body stats earn nothing here. Its score comes from one attack negation per battle, retained across turns for up to 3 uses, plus a narrow targeting protection for Rock monsters with 0 original ATK. The 15 sampled decks across 12 archetypes confirm it is a playable, low-cost slot, but that presence is not treated as proof of strength. With no combo evidence, combo conversion is scored from card text alone and stays low.

Axis scores

Axis Score Evidence
Accessibility 50 Runs 1–3 copies in all 15 sampled decks, but it is a set trap with no searcher or combo routes in the evidence (verified deck count; inferred route analysis).
Combo & Conversion 15 Negates attacks and builds no board on its own; the only extension is the banish clause, which needs 3 Rock 0-ATK monsters with different names in the GY (verified from text; no combos observed).
Resource Economy 60 One card can negate up to 3 attacks before it goes to the GY, which is more than a one-shot trap, but it does not refuel or search (verified text; inferred value).
Effect & Interaction 55 Negates attacks once per battle, not card effects, so interaction is soft and attack-only (verified text).
Material Utility 0 A trap card cannot be used as material, so this axis is zero (verified card type).
Resilience & Flexibility 60 Persists across turns and stays useful in multiple battles, but it is a face-up/set card that can be removed and has no protection of its own (verified text; inferred).
Deck-Building Efficiency 65 1 copy in 9 of 15 decks, no garnet or restriction, and it is a single trap slot (verified deck copy distribution; inferred cost).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 54.8, Deck ≈ 51.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates an attacking monster once per battle, with up to 3 uses from one set card
  • Continuous Trap: persists across turns instead of resolving once
  • Protects Rock monsters with 0 original ATK from opponent card effects that target them
  • Low deckbuilding cost: mostly 1 copy, no garnet or restriction
  • Appears in 15 of 15 sampled decks across 12 archetypes

Weaknesses

  • Negates attacks only, not card effects
  • Targeting protection is narrow: only Rock monsters with 0 original ATK
  • Trap card: cannot be used as material and has no body value
  • Banish damage-doubling needs 3 Rock 0-ATK monsters with different names in the GY
  • Not a hand trap: must be set and survive before it can respond

Counters / choke points

  • Removal or destruction of set/face-up Continuous Traps (generic; not from evidence)
  • Opponent not attacking, so the negate has no target

Best use

Set-and-hold attack negation for Rock-based or defensive shells. Decks: Volcanic, Laval, Vernusylph/Vernalizer Fairy. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-battle attack negate, 3-counter removal, Rock 0-ATK targeting protection, banish clause for double effect damage; Card type: Trap (Continuous), 0 ATK, no material use; Decks: 15 of 15 main deck, avg 1.6 copies, 12 distinct archetypes
  • Observed: Partner frequencies: Mystical Space Typhoon 46.7%, Ash Blossom 40%, Called by the Grave 40%; Gameplay split: type 7 in 53.3% of decks, type 6 in 40%
  • Inferred: Role is a set-and-hold attack negate rather than a hand trap; Targeting protection matters mainly for Rock-based builds; Negate value is up to 3 uses, so resource economy sits slightly above even
  • Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): inclusion % is inferred from the 15-deck sample only No rulings supplied for Continuous Trap timing or counter-removal interactions Share of Rock 0-ATK monsters in the sampled decks is unknown, so the targeting protection's value is unverified











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